Friday, 21 October 2016

Sounds and key terms

SOUNDSCAPE
The Soundscape is the overall sound environment, what the sound is like as whole throughout the course of the film. 
SOUND DESIGN
Sound design is the process of mixing, editing and creating sound for a film.
'SUSPEND DISBELIEF'
The state in which a viewer forgets they are watching a film, when they feel a part of the motion picture rather than a part of the audience. Sound can influence this greatly. 
WILD TRACK
Recorded separately to the film but intended to be synchronised with the on screen action.
AMBIENT SOUND
Background sound in the scene.
VOICE-OVER
A narration of a scene in the film
DUBBING
In editing, a foreign language is 'dubbed', where translations are attatched over to match the lip movements of the characters as close as possible. Seen more in adverts than films, often they will simply have sub-titles.
SCORE
Music written for a film, which becomes a part of the films soundtrack along with other types of sound (such as sound effects), for exampleSkyfall for James Bond.
FOLEY
Sounds recorded to mirror events happening on screen, which weren't picked up or exaggerated enough during filming. For example, someone may record themselves running on wood and add it to a scene where someone is running in post-production to emphasise the footsteps.
SOUND BRIDGE
Sound editing which sets a mood.
SOUND MOTIF
A combination of music or sound effects that are associated with a particular character, setting or situation. An example is the famous Jawsmotif, which the audience hear everytime the shark is present in the film. 
SYNCHRONOUS
Sound that matches what is unfolding on screen.
ASYNCHRONOUS
Sound that matches the action/scene, but is not perfectly synchronised.

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